![]() ![]() Keeping the buttons pressed will hold the trick as you'd assume pretty basic stuff. Pressing any of the three trick buttons or any combination thereof, plus a direction on the analog or directional pad, will perform a given trick. MX Unleashed's trick system is rather simplistic as far as execution is concerned. While this sounds somewhat basic, you have enough control over all this that practicing your runs and really learning any given track can pay off greatly. You'll need to take into consideration your speed, what's ahead of you and where you want to land when launching. There's quite a bit of subtlety and play in this, as you can choose to unload only a small bit or all of your loaded shocks from a jump. Fully releasing a preload will give you the most height, and you can skip a hill or two sometimes this way, but incorrectly doing so could land you on the incline of another jump, slowing you to a crawl, or even worse, resulting in a beautifully horrific wipeout. This is critical to taking jumps correctly and learning when and when not to preload is essential to winning races. It's quite obvious that Rainbow Studios has been doing this sort of thing for a while, as only experience can lend itself to polish and fine tuning like this.Īs with many other motocross games, you're able to preload jumps, which means leaning back on the shocks to put pressure on them, then releasing at the top of a jump to give you more height. While this sounds obvious, it's in the subtly and "touch", for lack of a better word, that makes controlling the bikes feel natural and responsive. Your speed, angle of your bike and how you're balancing your weight all affect how your bike responds to the terrain. The physics system is what really makes riding the bikes feel great, though. The turning radius is tight and quick, tricks are responsive and your rider just does whatever you tell him to, as long as the environment and gravity agrees with you. The responsiveness of the controls is dead-on. Gameplay What's absolutely excellent about MX Unleashed is its control and physics system, which go hand-in-hand. The physics are top-notch, and best of all, the controls are tighter than your belt after a Thanksgiving feast. The trick system is fairly basic, yet showing your stuff feels fluid and natural. The career mode, while not exhausting, lets you choose your own play style. But where this game shines is in execution. Unless you've got serious problems, you can figure this stuff out without reading the manual. You want to come in first when you're racing and score a lot of points when freestyling. MX Unleashed, as far as basic design goes, is not unlike any other motocross game you've ever played. It's also a completely fresh start for THQ's MX franchise, and quite a good one at that. This game is everything that the past games in the Motocross Madness series have been and then some. Such seems to be the case in semi-serious racing games.For the record, if Rainbow Studios hadn't been snatched up by THQ, MX Unleashed would undoubtedly have been called Motocross Madness 3. If you like racing, then it’s passable, but racing round motorcross tracks is not so exciting - if you try and make it exciting, you’ll probably lose the lead and make no progress. ![]() You get the normal career modes and freestyle options, as well as multiplayer. ![]() In the case of Motorcross Madness, it was ok, but the racing game is now a tried and tested formula, and not much changes here. It instantly makes me think that (a) all the basic titles have been used, and (b) it was crap before. I’m always concerned when words like 'unleashed' appear in the title. Anyway, I digress, what is MX Unleashed really like? Kind of strange considering you don't get that in SOCOM or Splinter Cell where you’ll be breaking and entering and blowing people away. One of the first screens you see is a warning not to try this at home. We take a look at this offering from the makers of Motorcross Madness to see if they have finally cracked it. (Pocket-lint) - Motorcross (MX) seems to be a popular area to pitch a console game. ![]()
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